I did notice that every now and then the missile itself will do damage (in like a 200 meters radius), but there's no mushroom and it should do damage in a bigger radius.ĮDIT2: I did some testing by triggering the nuke through scripting using this: call rhs_fnc_ss21_nuke But the no mushroom, no damage problem is still there. So, you manually need to turn on the engine, then it will fire. The engine does not automatically turn on when you get the vehicle into the firing position. I also tried it in singleplayer (editor) and it works 100% fine there.Īm I doing something wrong or is the 9m79b simply not multiplayer compatible yet?ĮDIT: Figured out why the launch button doesn't work on the vehicle spawned on the server. However, when the missile impacts (I see it impact), I only see the flash and I hear the sound, but there is no mushroom and the AI stays alive (no damage). I then tried spawning a 9m79b using Zeus (which spawns it on my machine), then I could fire it. I tried spawning a 9m79b on the server, but then using the fire control feature it does not fire the missile (pressing the launch button does nothing). I tried it with both AI that is local to my machine and local to the server.
More precisely, I don't see an explosion (mushroom) and the AI infantry don't die, so it appears there's no damage being dealt by the missile. I'm trying to fire the 9m79b on a dedicated server and I can't get it to work.